- Niveau:
- MBO
- Kosten:
- € 695,-
- Totale lesduur:
- 1 dag
- Max. deelnemers:
- 12
Informatie aanvragen is helaas niet mogelijk voor deze training
U kunt een In-company offerte aanvraag doen, of alternatieven bekijken:
Heeft u de training Flex 3: Using ActionScript bij Prisma IT gevolgd? Help anderen door uw ervaring te delen op Springest!
Springest doneert €1,- aan Stichting Edukans als dank voor jouw ervaring
Flex 3: ActionScript 3 is a comprehensive introduction to the ActionScript 3 scripting language, taught in context of Adobe Flex 3. Beginning with simple declarative statements and core syntax, and moving through control and data structures, by course completion you will have learned intermediate Object Oriented Programming, including static classes and interfaces.
Audience
This course is designed to comprehensively introduce the ActionScript 3 programming language. To gain the most from this class, you should:Be familiar with using Adobe Flex Builder
Next Steps
All Flex 3 coursesCourse outline
Introducing Flex 3: Developing Rich Client Applications
Introducing Mastery Learning
Understanding the Course Format Reviewing the course prerequisites Reviewing the course outline Setting up the application filesIntroducing ActionScript 3.0 Syntax
Understanding basic syntax
Declaring variables and their type Data type conversion Using language operators Mathematical operators Instantiating objects Creating and populating instances of the Array class Working with generic objects ("associative arrays") Using the ArrayCollection classLearning ActionScript 3.0 Control Structures
Manipulating String data Using the Alert class Using Conditional Statements Using switch/case statements Using the Date class Working with iteration (looping) statements Writing and using user defined functions Separating and including ActionScript and MXML filesObject Oriented Programming in ActionScript 3.0
Introducing Object Oriented Programming Terminology Writing a class definition Declaring class methods Re-using code through inheritance Writing and using an interface Using static classes and methods to persist local data Understanding static methods Storing data using the static SharedObject classEr zijn nog geen ervaringen. Deel je ervaring en help zo anderen kiezen. Als dank doneert Springest €1,- aan Stichting Edukans.
Je helpt hiermee anderen kiezen. Als dank doneert Springest €1,- aan Stichting Edukans.
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