The Arduino Platform and C Programming

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Beschrijving

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About this course: The Arduino is an open-source computer hardware/software platform for building digital devices and interactive objects that can sense and control the physical world around them. In this class you will learn how the Arduino platform works in terms of the physical board and libraries and the IDE (integrated development environment). You will also learn about shields, which are smaller boards that plug into the main Arduino board to perform other functions such as sensing light, heat, GPS tracking, or providing a user interface display. The course will also cover programming the Arduino using C code and accessing the pins on the board via the software to control external…

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When you enroll for courses through Coursera you get to choose for a paid plan or for a free plan

  • Free plan: No certicification and/or audit only. You will have access to all course materials except graded items.
  • Paid plan: Commit to earning a Certificate—it's a trusted, shareable way to showcase your new skills.

About this course: The Arduino is an open-source computer hardware/software platform for building digital devices and interactive objects that can sense and control the physical world around them. In this class you will learn how the Arduino platform works in terms of the physical board and libraries and the IDE (integrated development environment). You will also learn about shields, which are smaller boards that plug into the main Arduino board to perform other functions such as sensing light, heat, GPS tracking, or providing a user interface display. The course will also cover programming the Arduino using C code and accessing the pins on the board via the software to control external devices. Please note that this course does not include discussion forums. Upon completing this course, you will be able to: 1. Outline the composition of the Arduino development board 2. Describe what it means to program the board's firmware 3. Read board schematics 4. Install Arduino IDE 5. Describe what "shields" are and how they are used 6. Specify the role of libraries in the use of shields 7. Compile and run a program 8. Name C Variables and Types 9. Name common C operators 10. Use conditionals and loops 11. Explain functions, their definition and invocation 12. Explain the implications of global variables 13. Undertake the Arduino build process 14. Describe the role of the tools behind the IDE 15. Describe how to invoke functions in classes 16. Explain the structure of an Arduino sketch 17. Access the pins of the Arduino 18. Differentiate between digital and analog pin 19. Debug embedded software 20. Explain the importance of controllability and observability in the debugging process 21. Describe common debugging architectures for embedded systems 22. Explain how the UART Serial communication protocol works 23. Describe how the Arduino Serial library performs serial communication

Created by:  University of California, Irvine
  • Taught by:  Ian Harris, Associate Professor

    Department of Computer Science
Basic Info Course 2 of 6 in the An Introduction to Programming the Internet of Things (IOT) Specialization Language English How To Pass Pass all graded assignments to complete the course. User Ratings 4.6 stars Average User Rating 4.6See what learners said 课程作业

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Syllabus


WEEK 1


Arduino Environment



This module provides an introduction to the Arduino environment which is composed of three things: the Arduino board, the Arduino IDE, and the Arduino-compatible shields together with their libraries. We first investigate the board, discussing all of its main components, inputs, and outputs. We discuss how each component is used and we examine the board schematic to see how they are connected. We then discuss the Arduino Integrated Development Environment (IDE) which is used primarily to write, compile, and upload code. We survey the interface of the IDE and discuss how to install and use it. We also examine the use of shields to extend the functionality of an Arduino-based system. We discuss how shield libraries provide a useful abstraction to facilitate programming.


9 videos, 4 readings expand


  1. 阅读: Pre-Course Survey
  2. 阅读: Course Overview
  3. 阅读: Module 1 Objectives
  4. 阅读: Module 1 Reading
  5. Video: Module 1 Introduction (video)
  6. Video: Lecture 1.1: Arduino Platform
  7. Video: Lecture 1.2: Arduino Board
  8. Video: Lecture 1.3: Direct Programming
  9. Video: Lecture 2.1: Arduino Schematics
  10. Video: Lecture 2.2: Arduino IDE
  11. Video: Lecture 2.3: Compiling Code
  12. Video: Lecture 3.1: Arduino Shields and Libraries
  13. Video: Lecture 3.2: Arduino Basic Setup

Graded: Module 1 Quiz
Graded: Install the Arduino IDE on your computer

WEEK 2


C Programming



This module covers the basics of the C programming language which will be used to write code for the Arduino. The course first covers basic syntax, variables, and types. Most of the basic C operators are presented. Conditional statements (if, switch) and loops (while, for) are described. The concept of functions is presented together with how to define and call functions. Creation and use of global variables is explained.


9 videos, 3 readings expand


  1. 阅读: Module 2 Objectives
  2. 阅读: Module 2 Reading
  3. Video: Module 2 Introduction (video)
  4. 阅读: Planning Ahead for Modules 3 and 4
  5. Video: Lecture 1.1: Setting Up Your Environment
  6. Video: Lecture 1.2: Hello World
  7. Video: Lecture 1.3: Variables
  8. Video: Lecture 2.1: Basic C Operators
  9. Video: Lecture 2.2: Conditionals
  10. Video: Lecture 2.3: Loops
  11. Video: Lecture 3.1: Functions
  12. Video: Lecture 3.2: Global Variables

Graded: Module 2 Quiz
Graded: Program to compute Fibonacci sequence

WEEK 3


Arduino Programs



This module describes the composition of an Arduino program, or sketch, and the process by which it is compiled and uploaded. The Arduino IDE is a user interface for the software tools which actually compile and upload the program. We outline the use of these tools in the build process. We describe the basic structure of a sketch, including the use of the setup() and loop() functions. The main interface of an Arduino is through its pins, so we describe how to access those pins from a sketch.


10 videos, 3 readings expand


  1. 阅读: Module 3 Objectives
  2. 阅读: Module 3 Reading
  3. Video: Module 3 Introduction (video)
  4. 阅读: Information About the Arduino
  5. Video: Lecture 1.1: Arduino Toolchain
  6. Video: Lecture 1.2: Cross-Compilation
  7. Video: Lecture 1.3: Arduino Sketches
  8. Video: Lecture 2.1: Classes
  9. Video: Lecture 2.2: Sketch Structure
  10. Video: Lecture 2.3: Pins
  11. Video: Lecture 3.1: Input and Output
  12. Video: Lecture 3.2: Blink Example
  13. Video: Video Demonstration: Arduino Blink Example

Graded: Module 3 Quiz
Graded: Module 3 Peer Review

WEEK 4


Module 4



This module is an introduction on debugging embedded software on an Arduino. We discuss the basic debugging requirements: controllability and observability. The debugging environment available for an Arduino UNO is limited, so we describe how to use the UART communication protocol to gain controllability and observability. We present the use of the Serial library to communicate with the Arduino through the serial monitor.


9 videos, 4 readings expand


  1. 阅读: Module 4 Objectives
  2. 阅读: Module 4 Reading
  3. Video: Module 4 Introduction (video)
  4. 阅读: Information about the Arduino
  5. Video: Lecture 1.1: Debugging
  6. Video: Lecture 1.2: Debug Environments
  7. Video: Lecture 1.3: Debug via Serial
  8. Video: Lecture 2.1: UART Protocol
  9. Video: Lecture 2.2: UART Synchronization
  10. Video: Lecture 2.3: UART Parity and Stop
  11. Video: Lecture 3.1: Serial on Arduino
  12. Video: Lecture 3.2: Reading from Serial
  13. 阅读: End-of-Course Survey

Graded: Module 4 Quiz
Graded: Module 4 Peer Review

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