Patterns in Java (EN/NL/FR)
Startdata en plaatsen
placeLeuven 18 dec. 2024 tot 19 dec. 2024Toon rooster event 18 december 2024, 09:00-17:00, Leuven event 19 december 2024, 09:00-17:00, Leuven |
computer Online: Online 18 dec. 2024 tot 19 dec. 2024Toon rooster event 18 december 2024, 09:00-17:00, Online event 19 december 2024, 09:00-17:00, Online |
Beschrijving
This 2 day ABIS course explains what patterns are, and gives a detailed discussion of the most common design patterns (the problem, the solution, the motivation, the usage examples). and their (subtle) relations and differences. Common design patterns and software patterns are discussed in detail.
Java programmers that want to apply patterns in the development of their programs.
Remark: Course description in English; Dutch and French versions are available on the ABIS website. Courses are planned in Dutch, English, and French. Consult the ABIS website for alternate course formats.
Main topics:
- What are patterns and why are they used?
- Software patterns (GRASP, Analysis Patterns, GoF Pa…
Veelgestelde vragen
Er zijn nog geen veelgestelde vragen over dit product. Als je een vraag hebt, neem dan contact op met onze klantenservice.
This 2 day ABIS course explains what patterns are, and gives a detailed discussion of the most common design patterns (the problem, the solution, the motivation, the usage examples). and their (subtle) relations and differences. Common design patterns and software patterns are discussed in detail.
Java programmers that want to apply patterns in the development of their programs.
Remark: Course description in English; Dutch and French versions are available on the ABIS website. Courses are planned in Dutch, English, and French. Consult the ABIS website for alternate course formats.
Main topics:
- What are patterns and why are they used?
- Software patterns (GRASP, Analysis Patterns, GoF Patterns, Java EE Patterns, MVC, ...)
- Common design patterns in detail (Strategy, Observer, Decorator, Chain-of-Responsibility, Factory Method, and many others...)
- Patterns in architecture and frameworks, SOA patterns
- Recognizing patterns
- Patterns and performance
- Application samples
Intended for/Audience: System architects and developers of object oriented applications.
Background/Prerequisites: Students should be familiar with basic OOAD and UML principles (cf. OO analysis and design with UML) and have experience with an object oriented programming language (e.g. Java, C#,...).
Training Method/Didactics: Theory alternated with practical examples (demos).
Duration: 2 days.
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